Thursday, 7 October 2010

Ludus VS Paidea and Agon,Alea Ilinx and Mimiery

Whilst discussing Ludas and Paidea, two games that each would fall in to the two categories popped into my mind.

Ludus ---> RESIDENT EVIL
I would class the resident evil franchise as Ludas although some may disagree due to the lack of clarity of the rules. There are set rules and objectives in this game that when followed all lead to the same outcome. The lack of ammo and health available in this game is a rule in it's self as it forces you to ration what you do get given and the fact that you only get a limited amount of room in your inventory forces a player to fight for survival with the bare minimum. No matter how you play the game, whether or not you play it strategically or just run through the game, it will always have the same outcome making the game a tad more limited but never taking the sparkle away from the game.


 Paidea---> THE SIMS
The Sims is 100% paidea. You can do whatever you want in the Sims without consequences. You never complete the game and there is no real objective as the player is free to make there own objective, so you really do just purely play the game for the fun of it.

Agon, Alea, Ilinx and Mimicry - The legand of Zelda 


Agon - competition 
The Agon element in the legand of Zelda would be against the various bosses you have to face throughout the video game. There are also time challenges that are optional for the player to complete throughout the game, in these side missions the competition is against the clock. The competitons against the clock got very frustrating sometimes but its one of them things you wanna try over and over untill you do it so you get rewarded at the end with different prizes.

Alea - Randomness
The Alea element in this video game would be when you break open jars and random objects such as rupees, arrows or health top ups fall out. Depending on what comes out of these jars could change the course of the game for example if you only had one heart left and you whack a pot open hoping for a heart as your fighting the boss and a bundle of arrows fall out your likely to die and have to start the boss fight again. These random elements keep the game interesting and playable as they wont be pradictable. 

Ilinx - Movement
In the Legand of Zelda there is a vast area in which the player can freely explore and discover mini games and side mission in, this is where i believe the Ilinx element comes into play.  This is one of the best elements of the game (in my opinion). I used to get a bit bored if i was stuck in a temple or something in the game and knowing that you could just leave the temple and run around and go fishing, discover caves or even just ride around your horse around Hyrule gave the game that something special. If it didnt have this element there would of been plenty of times when i would of wanted to just throw the controller on the floor and not even bother playing it anymore.  

Mimiery - Set plot 
The mimiery in Zelda was very gripping. The storyline was one that you just wanted to play to see what happeed next. Playing as Link and learning all that has been happening around Hyrule really made you feel like you was very much apart of that world and that drove you forward throughout the game as in the end you kinda took all the bad things happening personally and wanted to save the world from it.  
 
 

 



1 comment:

  1. Roger Caillois, a French sociologist, sought to systematically classify games (something Huizinga hadn't done in _Homo Ludens_). He used the terms "paidea" and "ludus" as extremes on a continuum with free play at one end and rule-bound play at the other.

    In addition, he also used the terms "agon" (struggle), "alea" (chance), "mimicry" (imitation) and "ilinx" (vertigo) to take account of the various types of game play that might occur.

    There's a copy of Caillois' _Man, Play and Games_ in the library.

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