- The reward system - We had an idea that after correctly spelling a word that the child would be given some sort of coin as a reward and at the end of the game that coin would unlock something. We decided to alter that idea slightly and instead of the child being given a coin they are presented with a key. after completing all the levels they are able to open a chest with their collection of keys and print of a certificate.
- Levels - We decided to 'theme' our levels a bit more. By 'theme' I mean make them a bit more exciting. to do this we decided to have a variety of interactive backgrounds on the levels the child plays through. for example we sketched out a bathroom themed level where bubbles are constantly flying around in the background and you can bounce on a rubber duck to get to a ledge quite high up. We're hoping that with a varied number of themed levels this will keep the child constantly interested in the game.
- Briefly discussed colours - we haven't finalised any of the colours yet. we all have ideas in our heads about what the colours should be and most of the group agree with each other on what these colours should be however there was a little conflict on this subject so we have agreed to wait until with have all the sketches up onto the computer as vectors before making a final decision.
- Difficulty settings - we defined the difference between the difficulty settings and decided that as you go up in difficulty not only will the spelling of the words get harder but also that the number of lives the player has will decrease.
I think we still have a lot of work to do as a group but I'm happy with the progress we're making now and that the majority of the group seem to be on the same page as to where to take the game next. This will make things easier with having to work together as a team.
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